Unity5 Rigidbody Simulator


Key Skills: Physics Simulation, C#, Unity5

The purpose of this project was to demonstrate my ability to replicate the functionality of the Unity5 Rigidbody and Collider components. I developed a Rigidbody component replacement as well as collider replacements for spheres, cubes and planes. In addition to this I created a set of UI based debug tools to make the process of testing the components and their interactions easier.

The project was developed over the course of several weeks for my ‘Physics Simulation’ module at university and received a 1st class grade.

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