Unity5 Rigidbody Simulator


Key Skills: Physics Simulation, C#, Unity5

The purpose of this project was to demonstrate my ability to replicate the functionality of the Unity5 Rigidbody and Collider components. I developed a Rigidbody component replacement as well as collider replacements for spheres, cubes and planes. In addition to this I created a set of UI based debug tools to make the process of testing the components and their interactions easier.

The project was developed over the course of several weeks for my ‘Physics Simulation’ module at university and received a 1st class grade.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s