GECKO Level Editor

Key Skills: WPF, C#

The GECKO Level Editor, is a WPF based 2D level editor I developed in C#. It allows for the rapid development of 2D game levels using an intuitive, grid based, editing environment.

The levels are created by painting objects, characters, ground types, etc. onto the world using a variety of ‘draw options’. Once completed, levels can be exported to XML files to be either played in the GECKO Game Engine, or to be loaded back into the editor at a later date.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s