OpenGL 3.3 Deferred Renderer


Key Skills: C++, OpenGL, Deffered Rendering, GLSL

‘Demo My Sponza’ is an OpenGL 3.3 deferred renderer I developed in C++ for my ‘Real Time Graphics’ university module. Below are some of the key features of the renderer:

  • Screen-Space Reflections
  • Anti-Aliasing
  • Spot Lights
  • Point Lights
  • Direcitonal Lights
  • Skybox Support

The renderer was developed over the course of several weeks and can be seen below drawing the Crytek Sponza scene.

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