OpenGL 3.3 Deferred Renderer


Key Skills: C++, OpenGL, Deffered Rendering, GLSL

‘Demo My Sponza’ is an OpenGL 3.3 deferred renderer I developed in C++ for my ‘Real Time Graphics’ university module. Below are some of the key features of the renderer:

  • Screen-Space Reflections
  • Anti-Aliasing
  • Spot Lights
  • Point Lights
  • Direcitonal Lights
  • Skybox Support

The renderer was developed over the course of several weeks and can be seen below drawing the Crytek Sponza scene.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s