Key Skills: C++, OpenGL, Deffered Rendering, GLSL
‘Demo My Sponza’ is an OpenGL 3.3 deferred renderer I developed in C++ for my ‘Real Time Graphics’ university module. Below are some of the key features of the renderer:
- Screen-Space Reflections
- Spot Lights
- Point Lights
- Direcitonal Lights
- Skybox Support
The renderer was developed over the course of several weeks and can be seen below drawing the Crytek Sponza scene.